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Bythemark

2 Game Reviews w/ Response

All 7 Reviews

I really like the core idea and the way the game works. It's not dissimilar to the games I made a long while back, but personally I would remove this and resubmit when it's a bit more complete. I applaud how quickly this was completed, and it's great for that restriction, but unfortunately that doesn't mean that reviewers should rate the game any higher.

You also might have miscategorized the game--This is more of a twist on the scrolling shmup or bullet hell genres. Maybe something in the Action or Skill categories would be more appropriate.

I appreciate the instructions in the author comments, but it's really unclear what the player is supposed to do without them. I had to guess at how to start the game The music is beautiful, but I don't think it fits the presentation and fast pace of the game.

The sound effects are well-done, especially for the time limit--they're all unique enough that I know my shield is down even if I'm looking elsewhere on the screen, for example. Then again, the lo-fi sfx clash with the clear tones of the piano.

Emerysfire responds:

Thank you for your feedback, I'll work on a few things post jam, you're totally right about the controls etc. I'm going to refine my game a bit, your review was really insightful and truthful, I think I need to step back from the code a bit in order to foresee things like those you mentioned.

I'm guessing this was originally made for Ludum Dare 35?

Anyway, it's cool. The animals all have their uses, and you clearly have some level design chops that make it all work. The cat wall-sticking sprite brought me great joy.

A few things that you might want to update if you want to polish this a little more--the tiny gap in level 4 (I think the idea is to stick to the wall as the cat, turn into the ball, and then go through) is hard to get into, I found myself floating next to it a lot before figuring out I could jump while floating to right myself. Also, sometimes I had to navigate later levels by guesswork, which is fine, but a minimap or a teensy bit more viewing space would be very nice.

yaup responds:

Haha no, the matching theme is complete coincidence.

And hmmm We'll definitely think about how to make level directions more obvious! It is part of our goal to hopefully add in some more exploration towards the later levels, but perhaps those aren't as intuitive as they could be?

Thanks for the feedback!

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Joined on 10/28/10

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